Swarkestone Road, Chellaston, Derby, DE73 5UB 01332 702502
We are proud to achieve excellent results in Technology at our school and therefore all students study Design &Technology throughout Key stage 3 and most students opt to study a subject at Key Stage 4.
In years 7-9 all pupils study seven different modules in mixed ability groups. During year 7 and 8 the modules last for approximately 10 weeks and during 9 the modules last for approximately 11 weeks.
Information on GCSE and A Level courses are available from the menu opposite.
This module is designed to equip students with CADCAM skills to help support other areas of Technology.
The module consists of a number of learning objectives, which are listed below. The module does include two projects one which is to create a design for a key fob and the other to create and design a pencil box, which also includes the use of a Laser Cutter. The software used includes Adobe Photoshop, 2D Design and Pro-Desktop.
The course is designed to develop students’ skills while applying the needs of healthy eating. By the end of the module students will know how to prepare rice, pasta and potatoes to accompany a range of savoury dishes. They will also learn how to cook a basic mince based dish and how this can be adapted to meet a range of different sensory needs. Students will also learn how to make bread, roux sauce and pastry. Finally they will adapt a fruit crumble and cheesecake to make a healthier dessert.
The Graphics modules in Year 7 and 8 focus on building an understanding of various drawing techniques and incorporating these into a range of outcomes. Module tasks include perspective drawing, materials rendering, action words and enlargements. Mini project work allows pupils to understand the theory of Ideograms and how various signs and symbols are used to represent alternative communication methods. Pupil's awareness of such drawing techniques and theory topics allows for the application of knowledge in other Design & Technology areas.
Systems & Control
Y7: To develop a battery powered lighting device suitable for use as a night light. It must be interesting, effective and visually entertaining. It will have an internal circuit board to supply the illumination.
Y8: To develop a basic battery powered Theremin. The circuit must be mounted within an interesting, effective and visually entertaining product casing.
Resistant Materials Yr 7
In this module pupils will work through a range of design and making skills from drawing and rendering to modelling in card before manufacturing a bedside table clock. Students profile a client to find out their likes and dislikes before embarking on research into other clocks that are available to buy which enables them to expand their design ideas. When manufacturing pupils have the opportunity to use a range of manufacturing processes; this includes cutting and shaping materials using scroll saws and disc sanders and working with different materials and finishing them to a high standard.
Animal Money Pod Project
This project requires students to design and make Animal Money Pod to store loose change. A range of design ideas will be drawn up, all based on the theme of animals. Students will learn to press-form PVC and then cut and shape the material into their chosen design. This project also requires students to learn to use the strip heater and hot glue guns. A range of research will be completed to support the design work which gives the students a good understanding of what is required at a higher level.
Resistant Materials Yr 8
During the 10 week module pupils are to complete the task of designing and making their own ‘Handy Hidey’. The Handy Hidey is a small storage device that can be designed to function either horizontally or vertically. The project runs through the whole design/make process and includes researching the target market, analysing existing similar products. A range of practical skills are introduced which include threading metal, turning wood on a lathe and experimenting with the properties of plastic to add decoration! Pupils design their own outcome and depending on the level of accuracy, challenge, independent working and practical skills shown allowing them to potentially achieve the highest of levels.
Reduce Reuse Recycle Bag Project
During this project pupils will be introduced to a range of textile processes. Pupils will design and make a bag to promote the values of Reduce, Reuse and Recycle. The bag will be designed and made for a target market selected and researched by the pupil. Decorative techniques will allow pupils to add their own design element to the bag.
As an extension task students will incorporate additional features such as pockets, fastenings or use more complex bag styles.
This is a focused practical task to allow students to work accurately using the sewing machine and decorative textile techniques.
The key purpose of this course is to acquire CAD skills in a number of areas in relation to the software available. At the present time this is 2D Design, Adobe Photoshop CS3 and Pro Desktop. The learning is through practical CAD tasks on screen and tasks that produce a range of Laser cut projects which will include a 3D clock and a game. The learning process is furthered by home work that helps to support the work in class and projects being completed.
The course is designed to expand students’ confidence in food preparation. The project concentrates on a comparison between shop bought and homemade versions to explain which provides the best value for money, nutrition, health and sensory qualities. Students will compare foods popular as ready meals such as fajitas, soup, burgers, lasagne, curry, stir fry, cakes and banoffee pie.
The project for Year 9 Graphics this year focuses on Rollercoasters. In particular we are focussing on the designing of the rollercoaster carriage. Students will complete research activities examining existing rollercoaster rides, create their own ride name having developed possible solutions and conclude the project by designing and making the carriage presenting a 3D final outcome.
During the project tasks include: researching and analysing existing products, presenting design ideas and evidencing development of a solution, modelling and practicing with surface developments, using CAD methods including Photoshop and 2D Design, and evaluative work being ongoing throughout.
The Textile course in Year 9 allows pupils to explore a wide range of textiles techniques and materials. Pupils will research a range of textile designers and makers, both contemporary and traditional, to help inform their project and chosen decorative theme.
This is a focused practical task to allow students to work with a range of decorative textile techniques and develop creativity within the subject.
This project will introduce students to new skills and processes when working with fabrics and build on those learnt previously.
During this module pupils design and make a children’s pull along toy which could be sold in a shop, online retailer or amusement park gift shop. As pupils progress towards GCSE they need to widen their understanding of design requirements and begin to profile retailers as opposed to looking at individual clients, they do this through a range of research techniques prior to working on manufacturing their individual designs. Part of this involves pupils looking at design eras from the last 100 years such as Bauhaus and Art Deco periods to help inspire a more creative approach. Once pupils embark on manufacturing they have access to metals and wood manufacturing methods including dip coating and engineer’s lathes.
This project will introduce students to the processes of woodturning, brazing, dip-coating as well as a range of joining techniques. All students will be supervised on the wood lathe as they turn the base of their product before adding a friction polish finish. Students will decide how their stationary will be held in place with the materials available to them and they will be assessed on accuracy of their cutting and shaping. Students are encouraged to undertake the extension task of designing a feature of their own which will hold another item for storage, e.g. mobile phone, notepad.
The table below shows the Flight Path of targets our students will aim for in their journey throughout Key Stage 3. Meeting these challenging targets will represent outstanding progress that is significantly above the National Average. We hope that in some circumstances, students will exceed these targets
Long Term Plans for Design and Technology can be downloaded here
Health & Social